Can i use blueprints and c++ together on one project ? It means i cant use blueprints after i open C++ project in unreal ?
Ofcorse you can use both, why you think otherwise? C++ project only contains module for you to code in, that module is no different from other modules working in engine or plugins already in. Not to mention you can easily make extra function nodes in C++, just use “BlueprintCallable” or “BlueprintPure” in UFUNCTION
I’ve been making tutorials about stuff like that
[Connecting them together]