I’ve looked into this issue that you are experiencing with the “Get Class Defaults” node, and I was able to reproduce your problem. It seems to be that only actor-derived objects (basically anything prefaced with a “U”) don’t appear on the node. It’s not completely clear whether this is by design, or it is a bug, but I have gone ahead and entered a bug report, UE-21386.
Hello, I though waiting for the 4.10 will fix the problem, and its look like nothing changed since, why can’t we get UTexture* to be shown on the Get Class Defaults, but an UTexture* encapsulated inside an custom struct give a way to go around the problem ?