Understanding blueprints execution in terms of scheduling, simulation and rendering.
i was searching, searching, … and couldn’t find anywhere ,any information about this.
The main question is how ,within blueprints system (as much as possible), to understand, manipulate:
- what executing within frame (completed before next 1 's rendering)
- _1 answer: chain from eventTick executed within 1 frame, execution time limit on 2.4ghz was between this and 2 on 2nd counter
- threads and their queues (existing threads, execution order)
- execution queue priority for blueprint’s chain (in cases of frame independent execution)
?
Would greatly appreciate any help.
(By “chains” i was naming sets of connected nodes, sorry if it was wrong)