Blueprints and structs with inheritance

I have 2 structs, where 1 inherits from the other. I want to create an array that contains either the base struct or the inherited one. How can I do this in blueprints, or achieve a similar effect since by the looks of it, you cannot do this. Thanks in advance

He is talking about structure inheritance of… structure ;p same as classes, structure can be inheritanly related… atleast in C++, not sure about blueprints which llack of it might be a problem here

Excellent point. Further down the line though I will want a another child of the base struct, which would cause the same problem.

Any news or workarounds on this?

I’m afraid I had to switch to a class data type instead of a struct to get the desired functionality

It still not be possible to inhearit a struct from another via blueprint?

Nope, not in 4.10.4 nor in 4.11 Preview 6