The _Imeplementation version of the function from BlueprintNativeEvent, won’t be executed if you override that node in blueprint. You should check if that’s the case.
If it’s not the issue, you should see exactly how your .h and .cpp files look like because i’m not sure if you missed smth there or not. You don’t have to show whole files, but just this event related stuff with clear sparation between .h and .cpp.
I corected the anwser and ther can’t be anything wrong in the bluprint because I cant even compile my project but when I delet the function then it compiles so the function is the proplem.
And thanks for trying to help me