BlueprintNativeEvent causing crash after loading a map

Hi. I am using gameSparks and after my mainmenu loads i send a request to gamesparks to send me my account details. After that i call a BlueprintNativeEvent as a response so i can update my player inside blueprint. This works great when i just started the game. But when i reload the map i get a nasty crash caused by:
“[Callstack] 0x00000000DE27624F UE4Editor-CoreUObject.dll!UClass::FindFunctionByName()”.

Here is my crash log: [2018.02.01-11.33.01:614][858]LogWindows: Error: === Critical error: ===[2018. - Pastebin.com

Now i got no idea why it works 1 time but then it dosent work the seccond time. I even called the even manually with a button with UMG but i still get the crash.

Found the solution. Turns out i forgot to initialize something.

Can you please tell what exactly it was? It seems I have faced the same issue and can’t find the solution…

If i remember correctly i wanted to call something in a UObject, But it crashed because the UObject got catched by the Garbage Collector. To Avoid this you have to write UPROPERTY() above the UObject variable

Ohhh thank you a lot, it helped! I would never figure it out by myself.