Hi. I am using gameSparks and after my mainmenu loads i send a request to gamesparks to send me my account details. After that i call a BlueprintNativeEvent as a response so i can update my player inside blueprint. This works great when i just started the game. But when i reload the map i get a nasty crash caused by:
“[Callstack] 0x00000000DE27624F UE4Editor-CoreUObject.dll!UClass::FindFunctionByName()”.
Here is my crash log: [2018.02.01-11.33.01:614][858]LogWindows: Error: === Critical error: ===[2018. - Pastebin.com
Now i got no idea why it works 1 time but then it dosent work the seccond time. I even called the even manually with a button with UMG but i still get the crash.