Is it possible to use BlueprintCallable on a virtual function?
it doesn’t throw an error adding the specifier but the child implementation isn’t being called.
It should work just fine.
Show what you did
Nevermind was spawning base class not child.
Is it possible to use BlueprintCallable on a virtual function?
it doesn’t throw an error adding the specifier but the child implementation isn’t being called.
It should work just fine.
Show what you did
Nevermind was spawning base class not child.