I’m currently having an issue where a blueprint is working in the start game editor (there is no parts in that level) but not in the levels.
Blueprint code:
I’m currently having an issue where a blueprint is working in the start game editor (there is no parts in that level) but not in the levels.
Blueprint code:
Firstly, where is this event tick? Inside a blueprint actor or pawn?
Secondly using a delay inisde of event tick is NOT a good idea. Consider changing the duration of the tick on the object itself to 1 second.
Also as for what is happening i dont know where you are getting/setting your variables (secs/mins) or how this object is being spawned , does it have tick enable?
Also consider using the conpare int node instead of all those branches, make it a little cleaner
So I looked at the script and added in prints. It seems like the blueprint above works but the UI text display does not.
Any ideas?
So have you double checked the bindings to the UI and is the UI definatley showing on the screen? (Ie are other elements of the ui on show to confirm this?) I know sounds silly , also maybe set thevtext to a variable in the ui so in the binding function set the var then pass the var to the output?
So I just tried removing the player character and now it works. Thanks for trying to help and I still have no idea why removing it works