Blueprint watchlist expressions?

In programming IDEs (e.g. visual studio) you can add expressions to debug watchlist. Is this possible with blueprints? As far as I can see you can only add defined variables but maybe I’m missing something.

To be more precise, I have a “Multi Sphere Trace For Objects” node that returns an array of OutHits. Those have a field for Actor and we can get Display Name of an actor. So what I’d like to add to watchlist would be something like:

OutHits[0].HitActor->GetDisplayName()

Hey @,

You can promote almost any output to a variable and then set that to the watchlist. In your particular case, you can see an example below.

I added a print string just for easier testing in game, but this should do what you are asking for. If I have misunderstood this question, please let me know.

I hope this information helps, and good luck!

It was just an example. But even here you’d be getting name for all actors instead of just the first one. And you’d need to create a variable to be able to see it in the watchlist. I guess there’s no way to do it like I was thinking.