blueprint variable broken, even in fresh template

I’ve got a blueprint in an nDisplay template known as the Vitalii v1 template. In the BP_IncameraSettings blueprint there’s a variable called StageSettings:

It seems to reference some Engine content C++ file.

For some reason, it’s broken in every function where it’s reference:

I don’t know how to fix this or how it started. Previously in another map I had been trying to rebuild this blueprint from scratch, but I don’t know why it would affect this template.
I’ve even gone back to the google drive and redownloaded and unzipped the original, unaltered template. Still broken though?!

If the variables are compatible then all you have to do is move the broken (red) connection onto the blue one and recompile. This happens when you change variable type, then you need to go and re plug some stuff.
Just move the connection from yellow box to the green one (screenshot)

thanks Don, Ive tried to drag it, won’t let me. When I try to reestablish the connection, this is what it says:

You will also likely need to disconnect the red offending line, additionally have you Right clicked the node and selected “refresh node” ? This may help.

Thank you, yeah I tried that, still same error unfortunately

It looks like the Variables Type changed to just a regular Object as opposed to one that looks at" BP Incamera stage set…" type: I was able to redefine it in the blueprint