I’m trying to set up a level with different asset and lighting for some quick testing. I realized that depending on the assets/env, I need to have different fog/sky light settings
I would like to create a global blue print where I would have a list of environment that I can select, and it would automatically switch to the correct fog/sky light setting. I don’t need to have it as a button or trigger box, I don’t even really need it to work in game, just in editor for some quick testing.
I’m not good at blueprint, if anyone has any idea or ressource i’d appreciate it. All I could find was different lighting scenario in game but I don’t want to create level. thanks!