Hello!
I am learning C++ for Unreal and want to make an FPS game and now when implementing the gun logic I went searching for a tutorial but there’s mostly Blueprints guides and I struggle a bit to convert some things such as “Blueprint Implementations”.
I was trying to follow this video: https://www.youtube.com/watch?v=MYNFf17ujbo&list=PLY2663dNRL_jFiYskUboWxAP1TgkgXZTd&index=5
The main thing I don’t understand are Blueprint Interfaces and if there isn’t a way to convert it what would be the best way to implement a weapon system for a single and multiplayer game (preferably one way that works with those two) and best practices?
Sorry I am just really looking forward to learn more C++ to work with Unreal.
Thank you!