Blueprint to C++ "converting" (Blueprint Implementation)

Hello!

I am learning C++ for Unreal and want to make an FPS game and now when implementing the gun logic I went searching for a tutorial but there’s mostly Blueprints guides and I struggle a bit to convert some things such as “Blueprint Implementations”.

I was trying to follow this video: https://www.youtube.com/watch?v=MYNFf17ujbo&list=PLY2663dNRL_jFiYskUboWxAP1TgkgXZTd&index=5

The main thing I don’t understand are Blueprint Interfaces and if there isn’t a way to convert it what would be the best way to implement a weapon system for a single and multiplayer game (preferably one way that works with those two) and best practices?

Sorry I am just really looking forward to learn more C++ to work with Unreal.

Thank you!

Hi!

Maybe this could help:

Thank you! I think I now have a better understanding of it.