So I watched all the UE4 blueprint communication tutorials and I still can’t figure out how to get blueprints to share variables, custom events or functions.
I’m trying to make my dream fps game like unreal tournament meets doom with weapon alt and main fires, but if blueprints cannot share data with one another then I don’t know how such a game is possible.
BTW I’m using versions 4.5.1 and 4.6.1
Casting actor classes isn’t working either. It seems like Blueprints can only use custom events or functions among themselves which seems almost useless.
I already have weapon switching and weapons that have main and alt fires, but they cannot fire because they don’t receive input from the mouse or keyboard. Infact it seems that only the player receives commands and everything else just does nothing, and all these get input actions from the player options dont work either.
The tutorials make everything seem soo simple, and they make it like you just simply create a custom function or event and other blueprints magically call them but this doesn’t seem like the case at all. Even creating custom events that do absolutely nothing cannot be brought up or called in another blueprint.
Turning context sensitive off at first looked like the magical answer I was looking for as all functions, variables and custom events that I made public show up, however dragging them into a blueprint and plugging them into my current blueprints code does nothing like it didnt even exist.
So my question is, is blueprint to blueprint communication really possible or has it not been added into the engine yet?, and if it is possible then… How the F do you get them to work…because iv been trying to make my game without asking for help, but now it seems like after a month of trying to do it myself it would seem that I cannot.