Blueprint Stop

Hey, I am just a newbie and I wanted to know exactly, step by step the following:

I enter a trigger box range and a UI element from a widget activates saying I should press E.

The thing is that I want it to fade in to appear, not just appear there suddenly.

Then I open a door, the conditions for it being opened are that you must be overlapping a trigger box and press E.

But then, when the door begins to open, I want the widget to disappear and I don’t know how neither.

I think it is quite simple but haven’t found a way to do it. Thanks in advance!

You’re probably not getting an answer to this for a couple of reasons:

  1. You’re just asking for someone to sit down and describe a very commonly used system from scratch.

  2. This forum and Youtube ( and everywhere else ) is pepper sprayed with exactly this kind of question that has been answered many, many times. So have a google around.

When you get stuck, then come back with a specific question, and you stand a much better chance of getting an answer :slight_smile:

You could start here, some of the things you asked about are present:

Fading in / out could be done with widget animation.