Blueprint Runtime Error: "Accessed None trying to read property ironingots". Node: Iron Ingots Graph: EventGraph Function: Execute Ubergraph Miner Blueprint: miner


what is going on nothing is working

Greetings @moa_6

There was another user with a very similar issue to yours. Here’s a link to the post where they were discussing and offering solutions. They seemed to have resolved it there. I hope that this helps!

most of the time we find this and our code is ok mostly it happens when using Event Tick so as at start things start one by one so it might reference an object that has not been spawned at starting milliseconds so best practice is to use “is Valid” node and check if your code is working ok then it is the above issue

Greetings @moa_6

Were you able to get the issue resolved with the information in the post I provided? If not, I’d be happy to look further into the issue with you.

I have fixed it @FrostyJas it was I had used the light yellow pin when I was mean to use the blue pin so it did not work out as intend (this was my first interface so i had no idea what I was doing, I do now)

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Oh, I see! Well, I’m glad that you fixed the issue and that you posted here for the community to see. Answers to issues are helpful for all of our users. Thank you for contributing! I’ll mark this as resolved.

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