Blueprint "prefabs" receive no static lighting?

I have a few prefabs with static meshes, but baking the lighting (gpu lightmass) has no affect on them. When I put those same meshes in the scene without the blueprint they bake fine, they’re set to Static in both cases. Is this some kind of limitation or is there something you need to tweak?


nevermind, my bad, I missed what happened to be the largest asset and the one I was looking at it, it was not set to static properly