Blueprint objects with static meshes remain unbuilt after light build.. why?

blueprints in unreal engine with static meshes remain unbuilt after a lighting build. Not sure if this is normal… but objects made with blueprints that contain multiple static meshes tend to remain unbuilt… Is this is a bug? Am i forced to not use blueprints ever? Because that seems silly…

Hey there, what is the mobility of the static mesh? If it’s set to movable or any of his parents (not sure about this one, but it makes sense) then the bulding of the light wont do anything.

seems like its all set to static…

I was running into this issue as well. The situation was static lights and static meshes inside a nested blueprint. Every time I ran as standalone, the “lighting needs building” error would appear. It turned out it was caused by having a blueprint within another blueprint. When I collapsed the hierarchy into a single blueprint with all the static meshes, the problem went away. I guess you can’t have two levels of blueprints with static lighting, even if all the meshes and lights are set to static?