Blueprint not working on different level

Having an issue that has me stumped. I have a fairly simple blueprint that spawns a turret in front of the player. When the player left clicks it sets stimulate physics and the turret drops down to the ground. This works great in the default level. However when I create another level and test this function the turret hangs in the air until something touches it, then the physics seems to take over.
Is there a setting I am missing when setting up my level?
Thanks in advance

I would try attaching a Wake All Rigidbodies node and apply that to the turret. It should fall then. =)

So set Simulate Physics to true, then Wake All Rigidbodies.

thanks for the reply. I will try that.

This fixed it. Thanks for the help

Don’t forget to accept the answer so it is marked as RESOLVED =)