Have been Googling for a day or two finally figured I’d post in here and see if anyone had some advice.
I’m building a quick prototype of a music reactive set of objects. Nothing crazy, the blueprint is below. In editor it works as intended, on the vive it works as intended. When I deploy to the Quest, the project launches, the music plays, the map laods, but the music reactive part doesn’t happen. The objects stay flattened rather than dancing about.
Is there anything I’m doing that should be obvious? I’m debating on starting from scratch on this as I’m sure I screwed something up. I ahve confirmed project settings a few times, but also found conflicting feedback there so i’m going to keep at that, but does the below seem broken to smarter people?
4.22 build
Here is the blueprint for building spawning (which works) SpawnGrd For BP_EQController posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4
Here is the EQ and Music reactive part SpawnGrd For Event Graph BP EQCONTROLLER posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4