Blueprint Networking ever user gets same character in game

Hello everyeone I followed the Tutorial of Wes Bunn and created a Blueprint Multiplayer with version 4.16 in UE4.

Tutorial Link: Blueprint Multiplayer: Project Overview | 01 | v4.11 Tutorial Series | Unreal Engine - YouTube

So i replicated the whole Tutorial and everything woks fine except if i try to start a session with two or more connected players everyone gets the same character. In lobby everyone can choose his own character but after start everyone spawns as the latest character which was chosen.

I also downloaded the files from Wes Bunn and got the same results.

Download Link Box

I am still pretty new to Networking and would appreciate it if someone could help me.

Im new to networking too but I read your trouble and had a possible idea to solve it maybe. What about replicating the skin? or just a variable that allows you to put the skin watching this variable? Like replicating the variable/skin from client to server so the server can show every player different skins.

Remember im new to networking too and I’m trying to learn so… hope it helps you! :smiley: