Mike Beach is a newcomer on the livestream and he has a lot of important information to share about Nativized Blueprints! When the cost of running Blueprints isn’t noticeable, the overhead can be an acceptable cost to bear; however, there are times when you’ll want your game to run as fast as possible (especially, when you’re shipping to devices that have limited hardware capabilities) and that’s when it’s time to nativize! Mike will go over what you need to know about this handy feature and follow up with a Q&A at the end of the stream, so please post your questions.
Thursday, April 27th @ 2:00PM ET Countdown]
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer everyone’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!