We’re encountering an issue with Blueprint mobility settings. When the parent’s default scene root is set to Static, the correct mobility settings are not applied to its child components. Attempting to manually fix the children doesn’t resolve the problem, and the issue persists. This appears to match the behavior described here: https://issues.unrealengine.com/issue/UE\-163285
Validation Error Sample:
LogInit: Display: PIE: Warning: AttachTo: ‘/Game/Maps/My_Map/_Generated_/A35P3PSJW8WJ4WMLKF4WE16N2.My_Map:PersistentLevel.BP_myBP.DefaultSceneRoot’ is not static (in blueprint “BP_myBP”), cannot attach ‘/Game/Maps/My_Map/_Generated_/A35P3PSJW8WJ4WMLKF4WE16N2.My_Map:PersistentLevel.BP_myBP’ which is static to it. Aborting.
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