Blueprint item renders in viewport but not sequencer issue, help

I am having an issue where some blueprint items disappear when I render in sequencer, but they display fine in the viewport and “game mode”. Its basic items like a blueprint desk with items on it, no anim. Any solutions? Thanks.

I’m not familiar with the sequencer but maybe the way it works is by building the game the running it separately from the editor. Maybe.

there is a difference from the normal viewport running game and a finished game.

try playing in standalone mode see if those blueprints works

I found two solutions for two situations. So, the blueprint solution for the invisible objects in movie RQ is converting the blueprint to a static mesh, and replacing it with the static mesh…you can do with under the top toolbar. Unsure why I had to do that, but I did, and it renders now. Other static objects were invisible in sequencer, and I just converted them to nanite, about 3 small light objects, and they now render in sequencer…again, unsure why.

I feel like most things like this are trial and error or random luck in UE compared to traditional 3D DCC apps.