Semitable
(Semitable)
March 27, 2015, 3:14pm
60
Hallo, This is Grate System but i have trouble to add some Functions …
First: I would Love to See Item description Inside Inventory when i hover my mouse over the item it would be cool if then Description Box showed up with Item name , Description and Values or make it on left Button press in menu and show Description Box. As i think when you Pick up item you can only Show limited info in that Info Box what is happening when item is Targeted but i and many others love to write long descriptions about items … I found some BP function about On-hovered with some info that need to show up like item Number and something else but it is not working it only shows Split Buttons no Item number no Name …
Second: I would love to see a Button X in corner so i can close my Inventory and all other inventory’s and adding to this it would be Good if you move some amount away from Barrel or DropBox they Close by them self as now i can just Open Barrel Run True all my level and just collect items and put them in Barrel as long as i dont close it is still usable.
Third: I sure back up idea about Action bar for 123456 keys ore something like that because i was trying to make my own but i cant seem to Drag your items in my Box i think i m missing something and it would be cool to have such a feature … I understand that Equipment window is not Related to Inventory as you think but that would be good addition too as it is not so easy to reuse all thous Blueprints as they all are really connected and just to modifie something you need to jump from one to other …
And about updates … i would love to see some notification or something when you update your system and Point Out what functions in what Blueprints are updated as i Tottaly integrated your system in my Project so It will not be so easy just to copy new things In folder … i will need to add them by hand i m Fine with that but just i would love to know what is new and fixed so i can easy just rewrite thous functions to my Project …
So far GenericItem works Grate i implemented my own Gun System and used your GenericItem For my BaseGunClass and BaseMeleeClass and they work Fine
Only problem i run in is that i cant enable Raycast on my Guns as Gun Shoots Rays from Socket in gun and if use that it keep shooting in to itself and when i disable ray cast visibility i cant Pick up items anymore so i switched to Boxinventory on all items now even when i drop one item i have Special Lootbox on ground so i can put items in Inventory from box …
In overall system is really good from all othere inventory systems i tested so far. Keep Up Good work
Hey man! Excellent feedback, thank you!
I will have a look on making an “OnHover” description for the inventory items! I am not sure what method you tried but I think I can make it work if you are interested!
An X button in the inventory was in my original plans but I found it wasn’t looking good. It’s extremely easy to add one though! Open the UMG window and add a button and just bind in to either close inventory or clearing the external inventory (depending on if you are closing your inventory or the barrel).
I see that a lot of people need an action bar so I am going to queue it up for the next update !
By the way I always post update change logs either here or in my website’s blog! I can’t really send a notification since there’s not such system integrated in the marketplace yet!
Thanks again! Keep the feedback coming!