Hey, it’s connected in some ranges. Feel free to change the value or find the references and delete it!
Heh, that’s actually a small design choice I had to make so that I can show how both functions work. I understand that the drop capabilities are not suitable for everyone while they might be good for someone else. All the examples there are well commented and you easily change this function to drop everything.
(There’s a branch that says that if all items are selected treat them like you would if no stack selection was made!)
Actually if you go to the last post of the first page (post #40) you can read how to implement the inventory system to your existing character. It should be quite easy!