I have a level where i use Input Keys defined in blueprint object. But, when i go to enable input with Client by overlap, client has same input in same time as well. Thats my problem, i want to make input enable only on player than across the trigger area.
Same problem here…
I´m trying to enable the input in all the players, but only the server can controll its character.
As you can see, i´ve tried all those ways, but none of them work, and all the print strings show up on the client side.
Any ideia on what i´m doing wrong?
Same issue here
Hey guys did you solve the problem???
Anyway DONT USE GetPlayerCharacter in multiplayer. Use this node instead Get Instigator Controller and give him as input an Actor