Hey, I am using unreal from source, and decided to upgrade the project to the latest version of engine. However, there is a corrupt blueprint in the project that prevents editor from starting (I am not sure if this is the only problem). In the version I used before, 4.16 it did not cause any troubles.
I have located the exact blueprint that was reported in the log, tried to remove it from the project and reload the editor, however that failed because things in the startup level depended on it.
I have changed the startup level, removed the blueprint, but editor crashes again. However this time without error log. I tried to run it outside visual studio, and it generates the following log:
[2017.12.23-21.54.02:812][ 0]LogTexture: Display: Building textures: T_MacroVariation (AutoDXT, 2048X2048)
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: === Critical error: ===
[2017.12.23-21.54.02:812][ 0]LogWindows: Error:
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: Fatal error!
[2017.12.23-21.54.02:812][ 0]LogWindows: Error:
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x9c0c4b60
[2017.12.23-21.54.02:812][ 0]LogWindows: Error:
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x000000009755ACBA UE4Editor-Navmesh.dll!dtNavMesh::connectClusterLink() [c:\data\microsoft_uwp_unreal\engine\source\runtime\navmesh\private\detour\detournavmesh.cpp:1278]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x000000009755B0A9 UE4Editor-Navmesh.dll!dtNavMesh::connectExtLinks() [c:\data\microsoft_uwp_unreal\engine\source\runtime\navmesh\private\detour\detournavmesh.cpp:1021]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x0000000097558097 UE4Editor-Navmesh.dll!dtNavMesh::addTile() [c:\data\microsoft_uwp_unreal\engine\source\runtime\navmesh\private\detour\detournavmesh.cpp:1772]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x0000000077E5D315 UE4Editor-Engine.dll!FPImplRecastNavMesh::Serialize() [c:\data\microsoft_uwp_unreal\engine\source\runtime\engine\private\ai\navigation\pimplrecastnavmesh.cpp:414]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x0000000077E5ED4D UE4Editor-Engine.dll!ARecastNavMesh::SerializeRecastNavMesh() [c:\data\microsoft_uwp_unreal\engine\source\runtime\engine\private\ai\navigation\recastnavmesh.cpp:704]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x0000000077E5CAED UE4Editor-Engine.dll!ARecastNavMesh::Serialize() [c:\data\microsoft_uwp_unreal\engine\source\runtime\engine\private\ai\navigation\recastnavmesh.cpp:737]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x000000007C824F79 UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [c:\data\microsoft_uwp_unreal\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3300]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x000000007C932BD9 UE4Editor-CoreUObject.dll!EndLoad() [c:\data\microsoft_uwp_unreal\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1554]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x000000007C94A93D UE4Editor-CoreUObject.dll!LoadPackageInternal() [c:\data\microsoft_uwp_unreal\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1333]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x000000007C949D7D UE4Editor-CoreUObject.dll!LoadPackage() [c:\data\microsoft_uwp_unreal\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1430]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x00000000768E8A94 UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() [c:\data\microsoft_uwp_unreal\engine\source\editor\unrealed\private\editorserver.cpp:2492]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x00000000768D9D25 UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() [c:\data\microsoft_uwp_unreal\engine\source\editor\unrealed\private\editorserver.cpp:5968]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x00000000768BDDDD UE4Editor-UnrealEd.dll!UEditorEngine::Exec() [c:\data\microsoft_uwp_unreal\engine\source\editor\unrealed\private\editorserver.cpp:5445]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x00000000771A3519 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() [c:\data\microsoft_uwp_unreal\engine\source\editor\unrealed\private\unrealedsrv.cpp:672]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x0000000076BDD0EE UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() [c:\data\microsoft_uwp_unreal\engine\source\editor\unrealed\private\filehelpers.cpp:2229]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x0000000076BDCEEC UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadDefaultMapAtStartup() [c:\data\microsoft_uwp_unreal\engine\source\editor\unrealed\private\filehelpers.cpp:3477]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x0000000077157767 UE4Editor-UnrealEd.dll!FUnrealEdMisc::OnInit() [c:\data\microsoft_uwp_unreal\engine\source\editor\unrealed\private\unrealedmisc.cpp:348]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x0000000077115A11 UE4Editor-UnrealEd.dll!EditorInit() [c:\data\microsoft_uwp_unreal\engine\source\editor\unrealed\private\unrealedglobals.cpp:97]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x00000000221E4831 UE4Editor.exe!GuardedMain() [c:\data\microsoft_uwp_unreal\engine\source\runtime\launch\private\launch.cpp:150]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x00000000221E49CA UE4Editor.exe!GuardedMainWrapper() [c:\data\microsoft_uwp_unreal\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x00000000221F243E UE4Editor.exe!WinMain() [c:\data\microsoft_uwp_unreal\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x00000000221F40BA UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
[2017.12.23-21.54.02:812][ 0]LogWindows: Error: [Callstack] 0x00000000B2982774 KERNEL32.DLL!UnknownFunction []
[2017.12.23-21.54.02:813][ 0]LogWindows: Error: [Callstack] 0x00000000B5170D51 ntdll.dll!UnknownFunction []
[2017.12.23-21.54.02:813][ 0]LogWindows: Error: [Callstack] 0x00000000B5170D51 ntdll.dll!UnknownFunction []
[2017.12.23-21.54.02:813][ 0]LogWindows: Error:
[2017.12.23-21.54.02:831][ 0]LogExit: Executing StaticShutdownAfterError
Here is the screenshot of the exception being thrown from the vs.