I’ve got a little problem with my blueprint.
What’s currently happening is this; http://recordit.co/niaDQLPp6j
What you see is that the actor is only updating when I move the actor. But not when I move the TargetPoint.
I’m trying to make it so it updates when I move the TargetPoint, though I’m a bit lost on how to do so…
Hey there, the construction script only fires when you modify the actor, that is why it’s not working. The tick event only happens in runtime, not design time.
In you Target Point BP create a reference to the controlled mesh. In your controlled mesh BP, create a custom event called Update Position which takes a vector input. From the Construction Script of the Target Point BP, take the reference to the controlled mesh and call its Update Position passing the position of the Target Point. You will see that the controlled mesh follows the Target Point in the editor.
In the same way you can call a custom event for the controlled mesh BP which does something else, like set the dissolve point, based on the position of the Target Point.