Blueprint Dialogue System

Hey @Grogger or anyone who managed to set up a camera system for the dialogue already: what’s the best place / function in the Blueprint Dialogue system to trigger a “camera switch” from? I want to trigger a custom event in another BP that I’ve already prepared when a different character starts talking.
However I haven’t been able to pinpoint a good place / function in all the Dialogue BPs yet to trigger this custom event from.

In an ideal case, I would also like to pass along a reference to the character that’s currently talking. As our dialogue switches between the talking characters regularly during one dialogue sequence. So if the talking character is referenced in a variable of some kind in that BP / function already, that’d be perfect, but not necessarily required.