Hello Unreal community!
Now on the marketplace: https://www.unrealengine.com/marketp…ialogue-system
Marketplace version (for UE4 4.9-4.19): v1.4 (Changelog - [2016/11/19])
Previous Updates:
Documentation](https://docs.google.com/document/d/1Mdmw5uFKzcOY4tJL_PRi5s37_G090jtzGHMaqaFFUAI/edit?usp=sharing)
Video Tutorials](https://www.youtube.com/playlist?list=PLO-Oy1GLDM0Pszy9T6-J6V4uPyJr6o35t)
Groggeroo’s Blueprint Dialogue System
Built using Blueprint/UMG and actor components, this dialogue system enables developers to quickly create dialogue content, empowered by a data-driven design with a myriad of inline text formatting/scripting tools and configurable interface options.
**Branching **and non-branching styles of dialogue are supported; which to use is determined at run-time, according to the response options provided by the developer.
With a data-driven design, content creators are free to choose to work in a spreadsheet editor, or directly in UE4’s datatable row editor.
The system can be used for basic text-only dialogue or for more complex conversations with non-linear dialogue; text formatting; inline images; variable text; audio playback; scripted event triggers; and custom interface layouts. https://youtube.com/watch?v=1R6HJLGrxnw
[HR][/HR]
CSV Editors
My personal choice for editing the dialogue is with a free editor called CSVed.
It takes a bit of getting used to, since it’s different than standard spreadsheets, but I’ve found it to be well worth it when dealing with large columns and large tables.