Blueprint Dialogue System

**A small update: **

I am pretty excited about this new embedded script system. It really streamlines the dialogue and quest writing process to be able to do things like this in the text:

(Contrived example)
[table=“width: 800, class: grid”]

**Name**
**Text**
    **PostAction**
**Condition**


INTRO_Hello
Hi there *$user@name$*, nice to meet you!
IntroBot@VisitCount = 1;
    IntroBot@VisitCount < 1


INTRO_HelloAgain
Hello again *$user@name$*, nice to see you! You have visited me *$IntroBot@VisitCount$* times!
IntroBot@VisitCount += 1;
    IntroBot@VisitCount >= 1 && IntroBot@IsHappy


INTRO_HelloAgainAngry
Hello again *$user@name$*...you have visited me *$IntroBot@VisitCount$* times. I am still angry with you!
IntroBot@VisitCount += 1;
    IntroBot@VisitCount >= 1 && !IntroBot@IsHappy

At any rate, things are going great and I will keep updating as I make progress!