Blueprint Combine Texture2D

NOT AS A MATERIAL. I have a Texture2d variable and i want to overlay another over it, so that i can have the texture of an item’s cooldown overlaid on the image of the item itself. I could do this with a material, but as its going to a Slate Brush, that wouldn’t work.

have you tried a progress bar and set the background and fill image to the same and have the progress bar fill bottom to top

That won’t accomplish this, unfortunately. I’m trying to just mask one image over another before passing the Texture2d variable to the next node.