I made a game prototype using blueprint only, now I’m learning Unreal C++, trying to remake the entire prototype from 0 using C++, my game is a vertical scroller, and I used and Blueprint Editor Widget to help make the level build, with buttons that help me move the camera along the level or move some actor to especific location or plane.
But I can’t do it with C++ only as I need an Widget Editor. Creating a blueprint using my C++ class, child of UEditorUtilityWidget, results in a blueprint with only the Graph Editor not the Designer. Creating a blueprint child of the Editor Utility Widget gets me de Designer editor, but I can’t reparent it to my custom C++ class.
How can I use a custom c++ class child of the UEditorUtilityWidget that my child blueprint has an widget editor?