I’m trying to teach myself the basics of unreal 4 and I’m just trying out some random mesh generation.
What I’d like to do is place a basic cube mesh in the world, and then check if a cube exists below it (-x), if no cube exists, place another one there, then repeat this process for all the other faces of the cube.
So my question is this, is there a blueprint function to check if a mesh exists at any given coordinates?
So for instance.
If meshExists at 0,0,0 {already a mesh there, do nothing}
!if meshExists at 0,0,0 {place a cube mesh}
Hopefully that makes sense, and any input or advice would be greatly appreciated.
Thanks