Blueprint + Cascade Fireworks system for my peeps!

Ah, that tripped me up when I started with Blueprints.

What you need to do is first get a reference to the blueprint instance in your level. To do this, select the blueprint in the level, go into your level blueprint and right click and choose “Add reference to [your instance name here]”

This will give you a node. Drag the blue line off this node and you will be able to call the LaunchShell event!

This is a common workflow in Blueprints: You will need a reference to a certain class of object to access the methods, events and variables that are specific to that class.

http://i.imgur.com/c3yoFkU.png?1

http://i.imgur.com/tS8vQXZ.png?1