Blueprint/C++ Advanced Templates , Tools & Plugins

Hi, awesome plugin, been searching for a while for something similar. I have one question, can it be used in multiplayer game or components can’t be replicated yet?

Hi, does anyone know if this plugin can work in multiplayer projects yet, or this is still under development?

Hello,
I downloaded the plugin from : Gumroad
I think this is the same plugin.
I downloaded the 4.15 version from the link and I got it working with UE4.17.
My question is, can I use the plugin in my project legally. I will be uploading my game to Steam.
Best regards,
Stefan

@Revan1611 No, it’s not mutliplayer ready. I will quote mhousse1247 on this (he wrote this on github): “Sorry this plugin was made at the beginning for a single player game and adding replication will need to recode things from scratch .
I was working on adding dynamic gravity for the default character class , and I didn’t have enough free time to finish it yet !”

Hi, can you upload the gravity plugin somewhere, because i cannot download from gumroad. Thank you.

Hi, @Mhousse1247 . I and my friend download your repo in github(GitHub - mhousse1247/UE4-CustomGravityPlugin: Unreal Engine 4 : Custom Gravity Plugin) and we both get the same error when we tried to turn on your project in UE4. Can you help?

Sorry Github version will not work on 4.17,4.18 and 4.19 , I didn’t update it from a while !
You can download 4.19 version on Gumroad

I downloaded the custom gravity plugin from gumroad and decompressed it outside of the UnrealEngine source directory I pulled from git a few days ago. The gravity plugin and examples seem to work fine with the stable branch. What I can’t figure out is how to install the plugin(s) so I can use it in my own projects. I can’t find anything resembling documentation, where is it? I’ve tried putting the plugins and *modules file in various likely looking places in both my project and in the UE4 source directory and it is never detected. I tried putting ~/Downloads/Gravity/CustomGravityProject/Plugins/CustomGravityPlugin in ~/prog/UnrealEngine/Engine/Plugins , re-running GenerateProjectFiles.sh and re-running make but that ends in an error: Error: UnrealHeaderTool failed for target ‘UE4Editor’ (platform: Linux, module info: ~/prog/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/UE4Editor.uhtmanifest, exit code: OtherCompilationError (5)).

It has been a few years since I’ve messed with UnrealEngine so I’m probably doing something really obviously stupid which is why some documentation would be nice. Anyway, some help would be appreciated. I’ve been looking forward to using this plugin for about half a decade so I’m really itching to finally be able to use it.

BTW, I’m using Linux and I know next to nothing about Windows.

awesome plugin dude.

just having one minor problem: the “switch gravity” feature doesn’t seem to follow any “fixed” rotation, and having the character turn around while doing so, kinda turns you away from your previous target too, incase you know what i mean :slight_smile:

is there any way to force a rotation around the x/forward axis?

kinda tried for some time now, and if i got that right you use the capsule to rotate while switching, but to rotate the cam you basically just rotate the camera arm, right?
i think bc of that i kinda failed to fix it myself by now, still trying tho :>

Hi, sorry my english

My character slides, why? when character is in gravity surfice mode, it keeps moving while standing, like sliding a little bit, but this makes the character tremble, little fast quakes, what can i do?

Please guys!

@Mhousse1247 , for the 100th time thanks for your work and sharing. I did a quick look ar this one now, gravity. Works okay 418, 419. I see your graph drawing, and read also comments - it works to specific made characters (1st person, 3rd, person, ball). I dig 3D aerial (above-planet) shooting, and recently I test several ways how to get infinite/looping level, and I have couple of ways that actually work already. But sure - real small round planet is very tempting to have, with gravity working at surface normal to flying ship (that has physics/gravity enabled or not - i can do both). From your point of view, is it doable with small work? Fingers crossed… :wink:

EDIT: if i think further (let’s pretend i have flying player thing that goes around), i start to be afraid that flying AI things will be disaster. Or not, if I simulate the same “inputs” that i use on player flying ship? Hmm. Thought, anyone? Thanks…

Everytime i walk off a loop, I just float off into space for awhile, but it resets itself after awhile. anyway to make this reset instant?

No matter what i set the gravity direction to, it keeps floating away. Only on loops though.

Is this fourm topic dead?

Hi, Is it going to work with Unreal 4.20, and is it finally going to work with Multiplayer?

If you update, please share a new link for 4.20

thanks

i was so happy when i got a notification but its not the answer
rip

Hi, i love your plugin

UE 4.20 has been released, where can we download the Custom Gravity Plugin for 4.20?

Please share a new link, Thanks

Hi there, when using point gravity, is it possible for the gravity to fall based on the distance from it?

Hello everyone, I allowed myself to update by myself this plugin version UE4 4.20 you find in link below. Link CustomGravityPlugin 4.20 : CustomGravityPlugin 4.20.zip - Google Drive Regards, mchave3

i love this plugin and appreciate you. however, i have trouble packaging the custom gravity project(ver. 4.19)

UATHelper: Packaging (Windows (64-bit)): ERROR: All source files in module “CustomGravityPlugin” must include the same precompiled header first. Currently “C:\Users\12aks\OneDrive\���� ȭ��\mainproject\Custom Gravity Project 4.19\Plugins\CustomGravityPlugin\Source\CustomGravityPlugin\Private\CustomGravityPluginPrivatePCH.h” is included by most of the source files. The following source files are not including “C:\Users\12aks\OneDrive\���� ȭ��\mainproject\Custom Gravity Project 4.19\Plugins\CustomGravityPlugin\Source\CustomGravityPlugin\Private\CustomGravityPluginPrivatePCH.h” as their first include:
UATHelper: Packaging (Windows (64-bit)): ERROR: All source files in module “CustomGravityPlugin” must include the same precompiled header first. Currently “C:\Users\12aks\OneDrive\���� ȭ��\mainproject\Custom Gravity Project 4.19\Plugins\CustomGravityPlugin\Source\CustomGravityPlugin\Private\CustomGravityPluginPrivatePCH.h” is included by most of the source files. The following source files are not including “C:\Users\12aks\OneDrive\���� ȭ��\mainproject\Custom Gravity Project 4.19\Plugins\CustomGravityPlugin\Source\CustomGravityPlugin\Private\CustomGravityPluginPrivatePCH.h” as their first include:

i tried to fix these errors. but i still have them. i need to help.