Blueprint/C++ Advanced Templates , Tools & Plugins

We fixed it, never mind thank you again. :slight_smile:

Great , NP !

great plugin :slight_smile:

will it be updated to 4.15?

I updated it , and comple errors fixed !

awesome work

Thanks a lot man. How do we credit you in ours projects, if they ever get realized?

Is there a way to mess with the step height? I seem to have an issue where I can’t find the step-height settings, so my ends up sliding down the staircase very slowly.

Do you know is possible to use it for iOS ?

I’m getting these error :

Hi,
I bought your plugins as I found it very useful.
But I would like to know if it is possible to mix Planetary Gravity and Surface Gravity in the level BP as I saw they are using different settings.
I need this as my planet is not spherical but a Tetrahedral Planetoid.
Thanks for you cooperation.
jef

Hi Mhousse1247,

I think you’re plugin is great, but I was wondering if it’s possible to apply this to a VR character. Also, I a bit of a noob when it comes to C++, so I was wondering if I’m able to somehow take your movement component and apply it to my VR character. I thought it would be as easy as adding your movement component in my character’s viewport, but inheritance seems to prevent me. In addition, I tried turning your first person character into a VR one, but also had no luck–the camera was super wonky. Overall, I’m wondering what your thoughts are with this and maybe if you could help me? I imagine you’re super busy with all your projects, but if you have any insight, I would greatly appreciate it.

Thanks again, and great plugin!

Hi Mhousse1247

Im a student at university trying to use part of your plugin as part of one of my projects but am currently haveing a number of issues.
Is is possible i could contact you in any way to discuss a few things in hopes you may be able to solve my problems.

Thanks in advance

Hi, I managed to get this compiling on Linux on 4.15 with a few changes, I hope these help someone!

Diff from 4.15 src files from gumroad:

https://github.com/faemir/misc/blob/master/customgrav4.15linuxfix

Mhousse1247 - I don’t know if these might help you too, and hope you don’t mind me posting this.

Why do you not release it in blueprints instead of in C++ code? Or can’t the blueprints do
this type of code for manipulating the gravity on meshes or spheres?

Hey
How can i create a Custom Physics actor for the Planet Gravity, i know it comes with one but when copied does not work anymore

When you select a Custom Physics Actor , make sur ā€œPlanetā€ Variable is set and "Gravity Type " is set to ā€œPointā€

I don’t really remeber all the reason (more than 2 years now ) !

I started the project in blueprint , but I have faced many issues :

  • we don’t have access to Quaternion in BP and Combine Rotator give sometimes wiered rotation
  • an other issue with Child Blueprint class (dont know if it’s fixed or not) , like node disappring , variables auto reset…

Yeah, it sounds like to me that Unreal Engine blueprints don’t support spherical world gravity.
Maybe we could probably artificially simulate the gravity using Push Volume Regions if Unreal Engine
supports push regions. But I think Unreal Engine affects the gravity that’s within the sky sphere
world itself. I remember seeing this gravity spherical effect in Rachet ā€˜n’ Clank with the gravity boots
on the spherical planets as well when walking up the walls with the boots.

You are awesome

Project doen’t seem to open by 4.15.3

God ****, this is awesome. Just playing around with it has been a blast. I can’t imagine how much work went into this.
No doubt I’ll have a plethora of questions regarding custom gravity (trying to find a good way to get skateboarding to work), but I’ll hold on to them until I’ve got some cash to throw your way.

Thanks heaps for making this, and making it available to the public.