We fixed it, never mind thank you again.
Great , NP !
great plugin
will it be updated to 4.15?
I updated it , and comple errors fixed !
awesome work
Thanks a lot man. How do we credit you in ours projects, if they ever get realized?
Is there a way to mess with the step height? I seem to have an issue where I canāt find the step-height settings, so my ends up sliding down the staircase very slowly.
Do you know is possible to use it for iOS ?
Iām getting these error :
Hi,
I bought your plugins as I found it very useful.
But I would like to know if it is possible to mix Planetary Gravity and Surface Gravity in the level BP as I saw they are using different settings.
I need this as my planet is not spherical but a Tetrahedral Planetoid.
Thanks for you cooperation.
jef
Hi Mhousse1247,
I think youāre plugin is great, but I was wondering if itās possible to apply this to a VR character. Also, I a bit of a noob when it comes to C++, so I was wondering if Iām able to somehow take your movement component and apply it to my VR character. I thought it would be as easy as adding your movement component in my characterās viewport, but inheritance seems to prevent me. In addition, I tried turning your first person character into a VR one, but also had no luckāthe camera was super wonky. Overall, Iām wondering what your thoughts are with this and maybe if you could help me? I imagine youāre super busy with all your projects, but if you have any insight, I would greatly appreciate it.
Thanks again, and great plugin!
Hi Mhousse1247
Im a student at university trying to use part of your plugin as part of one of my projects but am currently haveing a number of issues.
Is is possible i could contact you in any way to discuss a few things in hopes you may be able to solve my problems.
Thanks in advance
Hi, I managed to get this compiling on Linux on 4.15 with a few changes, I hope these help someone!
Diff from 4.15 src files from gumroad:
https://github.com/faemir/misc/blob/master/customgrav4.15linuxfix
Mhousse1247 - I donāt know if these might help you too, and hope you donāt mind me posting this.
Why do you not release it in blueprints instead of in C++ code? Or canāt the blueprints do
this type of code for manipulating the gravity on meshes or spheres?
Hey
How can i create a Custom Physics actor for the Planet Gravity, i know it comes with one but when copied does not work anymore
When you select a Custom Physics Actor , make sur āPlanetā Variable is set and "Gravity Type " is set to āPointā
I donāt really remeber all the reason (more than 2 years now ) !
I started the project in blueprint , but I have faced many issues :
- we donāt have access to Quaternion in BP and Combine Rotator give sometimes wiered rotation
- an other issue with Child Blueprint class (dont know if itās fixed or not) , like node disappring , variables auto resetā¦
Yeah, it sounds like to me that Unreal Engine blueprints donāt support spherical world gravity.
Maybe we could probably artificially simulate the gravity using Push Volume Regions if Unreal Engine
supports push regions. But I think Unreal Engine affects the gravity thatās within the sky sphere
world itself. I remember seeing this gravity spherical effect in Rachet ānā Clank with the gravity boots
on the spherical planets as well when walking up the walls with the boots.
You are awesome
Project doenāt seem to open by 4.15.3
God ****, this is awesome. Just playing around with it has been a blast. I canāt imagine how much work went into this.
No doubt Iāll have a plethora of questions regarding custom gravity (trying to find a good way to get skateboarding to work), but Iāll hold on to them until Iāve got some cash to throw your way.
Thanks heaps for making this, and making it available to the public.