Blueprint/C++ Advanced Templates , Tools & Plugins

We fixed it, never mind thank you again. :slight_smile:

Great , NP !

great plugin :slight_smile:

will it be updated to 4.15?

I updated it , and comple errors fixed !

awesome work

Thanks a lot man. How do we credit you in ours projects, if they ever get realized?

Is there a way to mess with the step height? I seem to have an issue where I canā€™t find the step-height settings, so my ends up sliding down the staircase very slowly.

Do you know is possible to use it for iOS ?

Iā€™m getting these error :

Hi,
I bought your plugins as I found it very useful.
But I would like to know if it is possible to mix Planetary Gravity and Surface Gravity in the level BP as I saw they are using different settings.
I need this as my planet is not spherical but a Tetrahedral Planetoid.
Thanks for you cooperation.
jef

Hi Mhousse1247,

I think youā€™re plugin is great, but I was wondering if itā€™s possible to apply this to a VR character. Also, I a bit of a noob when it comes to C++, so I was wondering if Iā€™m able to somehow take your movement component and apply it to my VR character. I thought it would be as easy as adding your movement component in my characterā€™s viewport, but inheritance seems to prevent me. In addition, I tried turning your first person character into a VR one, but also had no luckā€“the camera was super wonky. Overall, Iā€™m wondering what your thoughts are with this and maybe if you could help me? I imagine youā€™re super busy with all your projects, but if you have any insight, I would greatly appreciate it.

Thanks again, and great plugin!

Hi Mhousse1247

Im a student at university trying to use part of your plugin as part of one of my projects but am currently haveing a number of issues.
Is is possible i could contact you in any way to discuss a few things in hopes you may be able to solve my problems.

Thanks in advance

Hi, I managed to get this compiling on Linux on 4.15 with a few changes, I hope these help someone!

Diff from 4.15 src files from gumroad:

https://github.com/faemir/misc/blob/master/customgrav4.15linuxfix

Mhousse1247 - I donā€™t know if these might help you too, and hope you donā€™t mind me posting this.

Why do you not release it in blueprints instead of in C++ code? Or canā€™t the blueprints do
this type of code for manipulating the gravity on meshes or spheres?

Hey
How can i create a Custom Physics actor for the Planet Gravity, i know it comes with one but when copied does not work anymore

When you select a Custom Physics Actor , make sur ā€œPlanetā€ Variable is set and "Gravity Type " is set to ā€œPointā€

I donā€™t really remeber all the reason (more than 2 years now ) !

I started the project in blueprint , but I have faced many issues :

  • we donā€™t have access to Quaternion in BP and Combine Rotator give sometimes wiered rotation
  • an other issue with Child Blueprint class (dont know if itā€™s fixed or not) , like node disappring , variables auto resetā€¦

Yeah, it sounds like to me that Unreal Engine blueprints donā€™t support spherical world gravity.
Maybe we could probably artificially simulate the gravity using Push Volume Regions if Unreal Engine
supports push regions. But I think Unreal Engine affects the gravity thatā€™s within the sky sphere
world itself. I remember seeing this gravity spherical effect in Rachet ā€˜nā€™ Clank with the gravity boots
on the spherical planets as well when walking up the walls with the boots.

You are awesome

Project doenā€™t seem to open by 4.15.3

God ****, this is awesome. Just playing around with it has been a blast. I canā€™t imagine how much work went into this.
No doubt Iā€™ll have a plethora of questions regarding custom gravity (trying to find a good way to get skateboarding to work), but Iā€™ll hold on to them until Iā€™ve got some cash to throw your way.

Thanks heaps for making this, and making it available to the public.