4.13.2 Error( Bild 4.14.0 It is planned to upgrade to version 14?:rolleyes:
Tested it in 4.14 , and itâs compling without any error
With the way the system is build , I donât think itâs possible
Unfortunately, at the opening of an error.
Starting download include the opening and after the error appears. At 14.14 and 4.13.2 also similar error. ((( https://gyazo.com/72996e13a4c1c4f0bf69d37be4960929
Starting download include the opening and after the error appears. At 14.14 and 4.13.2 also similar error. https://gyazo.com/72996e13a4c1c4f0bf69d37be4960929
Maybe not true test open a file. And the need to install visual studio?
Starting download include the opening and after the error appears. At 14.14 and 4.13.2 also similar error. https://gyazo.com/72996e13a4c1c4f0bf69d37be4960929
Maybe not true test open a file. And the need to install visual studio?
Starting download include the opening and after the error appears. At 14.14 and 4.13.2 also similar error.
Maybe not true test open a file. And the need to install visual studio?
Starting download include the opening and after the error appears. At 14.14 and 4.13.2 also similar error. https://gyazo.com/72996e13a4c1c4f0bf69d37be4960929
Maybe not true test open a file. And the need to install visual studio?
Have you downloaded CustomGravityProject(4.10.1)-V2 or CustomGravityProject(4.12.5 & 4.13) ?
Hmm, I made that planet moves very slow and for now - player character can move very well and gravity works very well⌠Only problems with sphere objects
In last 10 hours I am only working with your script, and very thanks to you for sharing this for free
If some day my game will be finally made - I must contact you for publishing rights
And when I want a save, I only gets this message:
This map is using externally referenced packages which wonât be found when in a game and all references will be broken. Perform a map check for more details.
Would you like to continue?
I cloned the git repo and ran into the same error trying to compile for 4.14 and the current promoted branch (4.15). In VS I got 3-4 messages like " âLineTraceSingle_NEWâ: is not a member of âUKismetSystemLibraryâ " and the same for SphereTraceSingle_NEW. Deleting the _NEW suffix for those 3-4 instances letâs me compile it successfully (Not sure if this _NEW was an oversight, or if intentional and now something doesnât work for me (I did not test every feature)). There was also a message about the âbWantsBeginPlayâ flag, which is deprecated as of 4.14. That line of code can simply be removed.
This gravity plugin is great! I was wondering if there was a way to resolve static meshes placed on an actor using planet gravity. Right now if my character walks onto a SM, they are slowly slipping off the mesh.
Saw a video on Twitter - seems like a pretty sweet plugin
Does it work on Android out of the box? (pre-built binaries for Android)
Can custom gravity be applied only to specific actors in the scene and go from normal gravity to zero G using timeline?
Thanks
@motorsep , Yes itâs working on Android , you need just to build it for android platform.
if the objects are simulated , you need just to add âCustomGravityCompoentâ and set the gravity type to âGlobalâ
And you can call these functions any where and it will affect all object with âGravityType = Globalâ
-SetGlobalCustomGravityPower
-SetGlobalCustomGravityDirection
-SetGlobalCustomGravityInfo
How would I do that? (not really sure why authors of a lot of plugins are not willing to go extra mile and have binaries for all supported platforms ready :o )
All what you need is pachaging you game to android platform and ue4 will generate them automatically
Just wanted to know if this plugin works for iOS or not?
Sorry I donât own a mac , so i didnât tested it !
Thank you for your plugin, itâs amazing. We are trying to load an irregular shaped mesh. We are having problems: we are floating around, but not walking or touching the surface. Can you help us? Thank you very much