Yeah, I was using the ThirdPersonCharacter_BP as the “Default pawn” in the “GameMode_BP” However, upon packaging as a game, or launching through the engine, the player does not spawn, and the camera gets sent to 0,0,0 I’d assume.
Yeah, I was using the ThirdPersonCharacter_BP as the “Default pawn” in the “GameMode_BP” However, upon packaging as a game, or launching through the engine, the player does not spawn, and the camera gets sent to 0,0,0 I’d assume.