Blueprint/C++ Advanced Templates , Tools & Plugins

So at the moment using the custom gravity for our own objects is not possible? Also - When compiling, and running the game, or launching it from the editor, The camera is stuck in the ground and you are not able to do anything. The player doesn’t spawn. I narrowed it down to the custom pawn being the issue, as if i change the gamemode pawn class to the default third person controller, the player will spawn.