Blueprint/C++ Advanced Templates , Tools & Plugins

Yeah, it sounds like to me that Unreal Engine blueprints don’t support spherical world gravity.
Maybe we could probably artificially simulate the gravity using Push Volume Regions if Unreal Engine
supports push regions. But I think Unreal Engine affects the gravity that’s within the sky sphere
world itself. I remember seeing this gravity spherical effect in Rachet ‘n’ Clank with the gravity boots
on the spherical planets as well when walking up the walls with the boots.