Hi.
I just bought your keymapping system and while it’s the easiest solution so far I am stuck in finding a solution. Anything I set into a player character works fine, but how do I implement these keys to a non-character blueprint. For instance I have a blueprint that works with overlapping actors and the player needs to press the use/interact key to “enter” a “gate” (Blueprint gate, not an actual gate). Any help would be highly appreciated otherwise I won’t be able to use this at all… Which is a shame because I’ve went through two other keybinding systems already and so far this one is the most promising.