Which setting will reduce the vertical distance when using F or Shift+F as seen in this image? Also, how do you undo a full graph format if don’t like the result?
@object22 You can edit the formatting settings for non-blueprint graphs at:
Editor Preferences > Blueprint Assist > Non Blueprint Formatter Settings
Or simply searching for Non Blueprint Formatter in Editor Preferences like so:
Here you want to adjust the Padding Y.
You should be able to simply press Ctrl+Z to undo a full graph format or format all command (Ctrl+R). If this is not working for you, let me know!
Thank you, tt didnt undo the time that prompted me to ask, but maybe it was a fluke, i will test some more and let you know if it happens again.
Hello again, no matter which Y padding settings I change, i cant get these nodes to stop overlapping. If I change a padding option should it take effect immediately? My thought was that perhaps somehow the settings were not being applied immediately for me to see the results of the new padding values something. For this Event graph I literally tried every padding setting for all editor window types.
Hi @object22, the AnimBlueprint Event graph counts as a regular blueprint, so the related settings are under Blueprint Formatter Settings
. For the issue: I think you are talking about the SetWeaponCollisionEnabled
nodes overlapping?
Is this when running the Format All (CTRL + R)
command, it seems it is not running at all or failing as the Event nodes
are not being x-aligned.
The regular Format (F)
command is not intended to format across multiple events, it will simply do nothing if you select more than 1 event at a time.
Let me know if you still have this issue with the Format All
command.
Ohhhhh gotchya, I was using F, CTL+R is working for me. Thank you so much for your help I am very grateful!
I started back on an old project where I was using your AutoSizeComments plugin (i forgot how much i love that plugin!) and I had a lot of comment boxes organized and did a CTL+R to format the nodes with BlueprintAssist and it removed all the nodes from the comment boxes. Is there a way to have it autoformat while respecting any existing comment boxes that are organized with AutoSizeComments and still keep the nodes in their respective comment boxes? Thank you again!
Hi @object22, the plugin should automatically move the comments to match their contained nodes. The only case where this will fail like this is when the comments are holding no nodes.
It was quite a common issue in the past for the comments to lose or forget their contained nodes after some time. I suspect there is still some edge case where this can happen (and on non-blueprint graphs such as the material graph this is a known issue).
When you open your other blueprints in the old project, double check that the comments are containing the correct nodes otherwise you will need to refresh them by resizing them.
Thank you, you were right the nodes werent properly locked into the comment squares, so now they are staying in the comment squares but as you can see in the image the comment squares get all overlapped after autoformat. Which option handles that? I assume it is a padding option or perhaps an option in the AutoSizeComments Options?
Also, if you look at the left image, sometimes I like to put smaller comment boxes inside a larger shared comment box, can AutoSizeComment handle adding all that together? If so, what is the correct order? for the larger box do I only add the child boxes and not the nodes within the boxes?
Apologies for all the questions lately, I am very grateful for all your help! Hopefully this will get me all squared away
Hi @object22, the way that Format All works is that it finds all the root nodes (usually event nodes) in the graph and sorts them by highest y-pos on the graph. It then formats them in descending order and positions the ‘node trees’ accordingly.
So if you run format all on a graph such as the left, you need to make sure the y order is correct first so that the comment bounds won’t be messed up afterwards.
Also you need to make sure there are no stray nodes inside your comments, in the big purple comment it looks like that top left node tree does not contain a root node. Same with the blue comment, essentially all the nodes which are not x-aligned do not contain valid root nodes.
I can’t tell exactly what node types these are from the picture, let me know if you think one of those nodes there is meant to be a root node.
Hi there are problem with Logic Driver plugin graph
it need to do debug to work at random time
like it is not stable together
please take a look
Hi @Pasunna_Zacrifa, I will install logic driver tomorrow and have a look. Do you have a crash log or steps to replicate the issue?
EDIT: I had a quick look on the logic driver BP graph and didn’t find any obvious issues when using the plugin. Some extra information about the issue would be very helpful.
the problem is logic driver had multiple layer of graph like state machine
there are stage node and transition node and event graph node
when working and switching between them
sometime, blueprint assist will stop working on one of them when return to
so I need to open the debug function and wait for it to operate again on that graph layer
and if offen happen in transition node and state node
the problem is still going on
Hi @Pasunna_Zacrifa, sorry for the late reply. I have fixed this issue but there was still another bug I was going to fix before submitting the update. Will try to get this out soon.
This issue has been fixed in the latest update (4.2.1)
Hi,
In recent versions (I’m not sure when exactly it started), when binding a function to a delegate using the CreateEvent node, the Helixing-style formatting does this weird loop over the node instead of the normal helixing:
This is what I would expect:
I’m not sure if there are settings to tweak to prevent this or if its an actual bug?
Hi @Kilrogg, this has been fixed now. Please check in the marketplace, there should be an update (the latest version is 4.2.2).
Hi FP
How do I stop the latest version from doing this? ( adding the wiring )
Many thanks
Hi @ClockworkOcean, you can search for the setting Insert New Execution Nodes
under Editor Preferences > Blueprint Assist Editor Features
.
Also some other related settings here: Editor features - Blueprint Assist.