Blueprint Assist Plugin

Hello, I’m loving Blueprint Assist, amazing work! I use UE 4.27.2, and I believe the latest version of Blueprint Assist available for it is only 4.1.7, while it looks like it’s now up to 4.2.18.

I was wondering if there is a way to access the latest version with UE 4.27.2, or if you could make it available? It would be great to have the latest bug fixes.

My hope specifically is a fix for the bug when inserting (with CTRL+Q) a node on a wire that is one of several inputs to another node – it disconnects the other wires from the node. I don’t see this bug on the GitHub issue list so I’m assuming it’s been fixed, but I can provide more info if required!

Hi, if you send me your github account name I will invite you to the repo where you can grab the latest version.

Otherwise you can grab the plugin by downloading from the latest version of UE.

Then you will need to compile for 4.7.2 following these steps:
https://blueprintassist.github.io/miscellaneous/faq/#building-the-plugin-for-a-custom-unreal-version

Thanks so much, I just messaged you my github name.

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Please let me know if the bug still persists in the latest version!

It took some adjustments to get it working (FIntVector2 is not in UE 4.27) but the bug is fixed now in the latest version. Thank you!

Oh sorry about that, I haven’t compiled for 4.27 in a while. Pushed a fix for this just now.

Oh, that’s really cool. Thanks a lot!!

If you have updated to 4.2.19 it has a serious issue where formatting can cause wires to become disconnected.

Please download the hotfix 4.2.20 from the marketplace.

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on 5.4.4
when use auto-format
cause some default pin from class variable bug
they will report no longer exist
by unticking the variable by itself

Hi @Pasunna_Zacrifa, I had a look at this and this is an engine bug. If you have a GetClassDefaults setup in the image below and try to manually create a reroute node, it will remove the pins.

image

As a temporary workaround, you can try locking the node so the plugin will ignore it when formatting. You can do this by right clicking on the GetClassDefaults and selecting ToggleLockNodes. If it worked you should see this lock icon at the bottom left of the node.

image

I will look into a proper solution for this.

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Added a workaround for this in the latest update (4.2.22). The reroute nodes into GetClassDefaults will not be created for this edge case.

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There seems to be an issue with the marketplace, the 5.5 version will fail to download and give the error [MD-0011-0).

I have sent a support ticket about this, hopefully this will get resolved soon.


EDIT: This has been fixed now!

Are Blueprint Assist and Electronic Nodes compatible?

Hi @RedSoulstice, yes they are fully compatible.

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Hey this plugin looks super useful! I was just wondering If I were to send my project to someone who doesn’t have this plugin, would this break the organisation of the blueprints or even break the functionality? or would it stay the same and is it a purely visual change?

@TwoKillJoe There shouldn’t be any issues with having some team members use the plugin and others not.

But make sure you don’t enable the plugin via plugin manager, because this creates a dependency for your project.

You can get around this by either:

  1. Setting ‘Enable By Default’ to true in the .uplugin
  2. Moving the plugin into your plugins folder (and ignoring this folder from your source control)

See the enabling-the-plugin-by-default in the FAQ for more details

https://blueprintassist.github.io/miscellaneous/faq/#enabling-the-plugin-by-default