Thanks @TheSilver812, I have confirmed this is due to some changed settings in the plugin. If you import the default settings here it should fix these issues (Editor Pref > Blueprint Assist > Import button in top right). v4217-DefaultBlueprintAssistSettings.ini (5.8 KB)
The problematic ones are in BlueprintFormatterSettings where the padding is set to (75, 50). I need to put a warning for this setting, basically the y-padding cannot be less than the BlueprintKnotTrackSpacing(26) * 2 otherwise it thinks all the reroute tracks are overlapping.
The other setting is ExecutionWiringStyle and ParameterWiringStyle which are both set to MergeWhenNear. This seems to be triggering that “Badly linked reroute node” warning. I will look into why this is happening but I suggest you keep these as AlwaysMerge for now.
Hopefully that fixes all the problems you were having, do let me know if you find any other bugs!
Yes, I am on that version. All I can say is that having comments do have an impact on it. This is a comparison using left hand side style with and without comments:
It still has the problem of the weird “Lower/Under reroute nodes” as you can see, but it’s definitely an improvement. Though I have no clue why you don’t see this behavior even with the same project.
Before making any formats with the new build, I clicked on the “Reset to defaults” button on the settings, I hope that was okey. All parameter spacing values were back at 26.
@FroltBolt Hi I saw your question on the Blueprint Assist marketplace page. Seems to be a problem with that page, I am unable to reply there right now.
Question for context:
This is a bit tricky to describe, but hopefully i can get the point across.
When i have multiple nodes selected and i want to move them all by click + drag with the mouse this does not work when the location you clicked was the “left half” text/name of a variable.
I know that when you click the “right half” of the text/name, it will create a new wire, but UE5 default is that i can move multiple nodes when clicking on the left side text.
This might sound minor, but it’s pretty annoying when i want to drag my nodes and i lose my selection.
Looking at this example below: if you select all 4 nodes here, you are unable to click and drag to move them when you are hovering the green area in My Var?
If this is correct, I am not able to replicate this issue on my side.
Could you check you are on the latest version of the plugin (4.2.18)?
If you could also export your plugin settings, that would be very helpful. You can do this by going to Editor Pref > Blueprint Assist and in the top right corner there is an export button. Then also doing the same for Editor Pref > Blueprint Assist Editor Features.
Hi,
thanks for the reply.
Hopefully the attached video explains it a bit better.
I can of course give you my plugin settings etc, by let’s just see if we agree that this is actually a bug and we know what we are talking about
This is what the behavior is without the plugin.
Notice i can drag all nodes even when the drag starts at the node name, as long as it is in the “50% left part of the node”
@FroltBolt Hi, fixing this issue will require quite a bit of a rework and a lot of testing, for now I am not going to look into this.
Basically I have an assumption in the plugin that if you select a pin you have ONLY that node selected too. So when you click a pin, it removes the other nodes from your selection, causing this issue.
A workaround (that is currently broken…) is binding a key to work as an Additional Drag Node. You can find this at Editor Pref > Blueprint Assist Editor Features > Additional Drag Nodes Chords. This should function the same as holding down LMB to drag except ignore any interactions you might get from clicking.
However testing this now, I realise that it suffers from the same problem – if you hover a pin it won’t drag correctly. I will push an update to fix this soon.
Not sure if the workaround requires me to use a different drag key than LMB, which would probably be more annoying than the current issue.
Anyway, thank you for looking into this, and I also have to say that the plugin is really fantastic.
Even though I only use a fraction of the features available, the ones I use are big time savers