Blueprint and Component variables don’t reset to blueprint defaults after end of PIE

There’s a problem when an blueprint actor’s variables such as Simulate Physics or Transform are change or modified during PIE (Play in Editor) and its stays like that after ending PIE, only way to fix it was to reset the actor’s variables in the level viewport (not in the blueprint) and it’ll return back to its default values on that actor, another note is that the objects c++ components and are modified in c++ during runtime

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It’s been 20 hours