Blueprint Actors Lighting Error

Hi, I’m working on a modular environment project for class and have to create an infinite repeatable corridor. I had lighting issues earlier between static mesh seams but they’ve mostly been fixed by applying these settings:
Static Lighting Level Scale: 0.1
Indirect Lighting Quality: 2
Indirect Lighting Smoothness: 0.6

However, since the beginning all my prefabs made using blueprint actors are showing as pure white for some reason. No shading at all. They current have the same base grey material on the walls on the left and floor. Any suggestions on how to fix this?

1- UVs are perfect.
2- All assets have the same grey material within the blueprint as well.

Ive opened each asset and added the same material to everything. Doesn’t work at all.

Problem solved. Just needed to restart Unreal Engine and then rebake the lights.

Hello Millicent_Bystandard

Can you try opening each asset that you use in BP’s by “double clicking” and assign material then save?