Hi, I’m working on a modular environment project for class and have to create an infinite repeatable corridor. I had lighting issues earlier between static mesh seams but they’ve mostly been fixed by applying these settings:
Static Lighting Level Scale: 0.1
Indirect Lighting Quality: 2
Indirect Lighting Smoothness: 0.6
However, since the beginning all my prefabs made using blueprint actors are showing as pure white for some reason. No shading at all. They current have the same base grey material on the walls on the left and floor. Any suggestions on how to fix this?
1- UVs are perfect.
2- All assets have the same grey material within the blueprint as well.