Blueprint actor instance not same as the blueprint

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Summary

Blueprint actor instance not same as the blueprint

Steps to Reproduce

  1. Make a blueprint with a lot of static mesh components
  2. Place the blueprint into the scene
  3. Repeatedly modify the blueprint

Expected Result

If the blueprint instance in the scene is not modified, the instance is consistent with the blueprint

Observed Result

Without modifying the blueprint instance in the scene, the instance is inconsistent with the blueprint

Platform(s)

Windows 11, Unreal 5.4

The blueprint:

The instance:

Normally I delete the extra static meshes in the blueprint, compile it, undo the delete, compile it again, and the instance and the blueprint will be the same, but it doesn’t always work