I’m running into a strange rendering issue in Unreal Engine 5 (Movie Render Queue) and would love some ideas:
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I’m rendering orthographic/isometric stills from a CameraActor via Level Sequence + Movie Render Queue.
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In every render, the bottom part of the image is tinted by a blue semi‑circle / half‑disc.
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This shape does not move when I move my scene objects or the landscape, and it’s not visible in:
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normal editor viewport
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Game View (G)
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PIE preview
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It only shows up in the final MRQ output (PNG/JPG).
Any help appreciated!
