Can someone please me out here. My material viewport previews are blown out! Disable auto exposure does not help. If I set it to unlit it’s there but that’s not showing the materials in a correct way.
Hi PLGelton,
Can you try changing the “ClearSky” to “Neutral” and see if that helps?
Right - I see what’s happened - in the static mesh editor, click on the “Preview Scene Settings” and reduce the directional light amount…
not working. Oh man why o why
Have you tried restarting the Editor? I had an issue with 5.1 once where everything on screen just kept getting brighter and brighter until it crashed - restarting fixed that - it’s worth a try…
No luck there :(.
Also found this. Same issue I think.
Does turning “Cast Shadows” off fix it for you?
I’ve seen quite a few posts about emmisive problems too, it does sound like it’s the bug…
nope :(.
oh well - hopefully it will be fixed soon. Maybe for now, try turning off Nanite - and/or raytracing…
going to try that as well
thanks for your time ![]()
turning off Hardware raytracing did the job.
This topic has been moved from International to Asset Creation.
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This thread has been moved to help other devs with similar questions. Good luck and happy developing! ![]()
In Project settings Hardware Raytracing, Uncheck Raytrace Skylight. That’s causing the issue. ![]()
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